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Dragon age origin morrigan sex video

Dragon age origin morrigan sex video

Gameplay[ edit ] Dragon Age: Origins is a role-playing game. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the Archdemon and save the world from a disastrous event called the Blight. Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class.

The combination of class and race determines which of six different origin stories the player experiences: These companions are normally controlled by artificial intelligence , with behaviour that the player can adjust through the "Tactic" menu, but the player also has the option to switch between characters and is able to issue orders to them in real-time or pause the game to queue up actions. Using a third-person perspective , the combat in Origins is largely similar to BioWare's previous game, Star Wars: Knights of the Old Republic.

The player and any companions in their party engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time.

Each time the player levels up, they receive three points to spend on the character's six attributes. Strength inflicts more damage, dexterity helps evade attacks more often, willpower increases stamina, magic increases spell damage or magic defence, cunning improves combat tactics, and constitution helps withstand attacks.

A dialogue tree offers several dialogue options for the player to select. It can also be used to persuade or intimidate other characters. Some gifts, if given to the right character, start a cutscene and can even unlock a quest. A high approval rating improves a companion's morale and gives bonuses to their combat abilities. Demonic creatures called the Darkspawn dwell within the Deep Roads, an underground highway system created by the dwarves long ago, deep beneath the surface of Thedas.

Every few hundred years, the Darkspawn swarm the surface world in a movement known as a Blight. Ever since the first Blight, Thedas has relied on the legendary order of warriors known as the Grey Wardens to drive the Darkspawn back.

Origins begins on the eve of Thedas's fifth Blight. Thedas is a world in which race and class combine to determine social class. Elves are often viewed as second-class citizens by humans, while human nobles are treated with respect. Mages, on the other hand, are cloistered by the Chantry: Apostate mages, who live outside the Chantry's control, are considered extremely dangerous, and the Chantry has a militant wing, the Templars, to seek them out and subdue them by any means necessary.

Dwarves live in the Deep Roads, their kingdom a shadow of what it once was before the first Blight. Their society is rooted in tradition and a rigid caste system. Origins is the player-controlled character, whose biography and combat specialization are determined by the race and class chosen at the start of the game.

While the player can choose his or her avatar's first name, the character is usually referred to as "The Warden" by other characters and the game's narration. Many of the game's non-player characters NPCs are companion characters, who appear throughout the game and may volunteer their services.

Companions include Alistair, a reluctantly heroic Grey Warden with a sarcastic wit; Morrigan, a sultry but cynical dark mage who has little regard for authority or social mores; Leliana, an ex-member of Ferelden's Chantry whose optimistic and virtuous demeanor belies an aptitude for espionage and combat; Sten, a proud but stoic warrior of the militaristic Qunari people who often questions human ways; Oghren, a brutal dwarven warrior whose love of alcohol is only matched by his penchant for violence and loyalty to his friends; Wynne, an Elder Mage of the Circle, a maternal figure to the party and a powerful healer; Zevran, a rakish elven assassin who is fond of treasures, sex and innuendo; and a loyal Mabari War Hound, which the player can name and use for scouting and combat.

In the DLC, Shale, a sarcastic Golem with a mild ornithophobia who was a female dwarf in her prior life, is also available. Outside of companion characters, NPCs significant to the Origins plot include Duncan, the Grey Warden who recruits the player; King Cailan, Ferelden's naive but courageous leader and son of the legendary King Maric; Queen Anora, Cailan's young, politically-savvy wife, with a commanding personality that is somewhat offset by her ambition and ruthlessness; and Flemeth, Morrigan's mother, who appears to be a harmless old woman, but in truth is an infamous dark witch of Fereldan legend.

The faceless Darkspawn horde is led by the Archdemon Urthemiel, supposedly one of the Old Gods of the Tevinter Imperium incarnated in the form of a powerful and corrupted dragon with total control over the darkspawn.

The game's other main antagonists are Teyrn Loghain Mac Tir, father of Queen Anora, a once-respected war hero gone mad with ambition and paranoia; and Rendon Howe, the amoral and corrupt Arl of Amaranthine who allies with Loghain to further his own ambitions.

Loghain can be recruited as a "secret companion," but doing so will cause Alistair to leave the Warden. Plot[ edit ] One of six predetermined origin stories begins the game, depending on the player character 's race and class.

Each story ends with the player leaving with Duncan, the commander of Ferelden's Grey Wardens who, seeking new recruits, selects the player as a potential candidate.

The two journey to Ferelden's southern fortress, Ostagar, to join Cailan, the King of Ferelden, and his father-in-law Loghain, a legendary general. The three leaders plan to attack the encroaching Darkspawn to stop a new Blight from overwhelming Ferelden.

Duncan senses the influence of an Archdemon, a god-like Dragon that commands the Darkspawn, which makes this the first true Blight in over years.

Duncan emphasizes the importance of defeating the Blight before it can gain enough momentum to threaten the rest of Thedas. Duncan initiates the player into the Grey Wardens through a dangerous ritual called the Joining, which involves imbibing Darkspawn blood.

The recipient, if they survive, is granted the powerful Darkspawn essence, the Taint, which gives them a rudimentary connection into their hive mind to sense them. After surviving, the player now nicknamed "The Warden" and fellow Grey Warden, Alistair, are tasked with lighting a beacon at the top of the fortress to signal Loghain's men into charging the Darkspawn horde flank. However, upon arriving, Loghain abandons the battlefield, leaving Cailan, Duncan, and their army to be slain by the Darkspawn, who seize control of Ostagar and begin advancing into southern Ferelden.

The Warden and Alistair are saved by Flemeth, a powerful witch who lives in a secluded hermitage. Flemeth sends her daughter and apprentice, Morrigan, to accompany the Warden and Alistair in gathering a new army to combat the Archdemon and stop the Blight. In addition, Alistair reveals that he is a bastard son of King Maric Theirin, Cailan's father, making him a contender for the now vacant throne.

Meanwhile, Loghain returns to Ferelden's capital city, Denerim, to inform his daughter, Queen Anora, of Cailan's death. Loghain scapegoats the Grey Wardens for the defeat at Ostagar and demands the deaths of any survivors. While Anora inherits her husband's authority, Loghain quickly declares himself her regent and effectively seizes control of the kingdom, swiftly becoming a brutal and tyrannical ruler determined to retain power.

Ferelden's nobility rebel against him, igniting a civil war which ends in an inconclusive stalemate, allowing the Darkspawn to advance further into Ferelden unopposed. Eamon then calls a Landsmeet among the nobles of Ferelden to rally the kingdom against the Darkspawn, where the Warden or a party member defeats Loghain in a duel. If Alistair defeats Loghain, he will then execute him. Otherwise, the Warden can either have Loghain executed or initiated into the Grey Wardens in which case he replaces Alistair as a party member and Warden.

The night before the final battle, the Warden learns that a Grey Warden must slay the Archdemon in order to prevent it from releasing a demonic essence which finds a new host in the nearest Darkspawn. The essence will be drawn to the Taint, killing the Warden in the process.

Morrigan then meets with the Warden and proposes a ritual that will see her conceive a child with a Warden. The Archdemon, upon death, will instead be drawn to the child, born as a demigod with the Taint, sparing the Warden who slays it.

Morrigan agrees to conceive the child on the condition that she be allowed to raise it alone. The next day, the Warden and the newly assembled army of Ferelden gather in Denerim, fight their way through the Darkspawn horde, and finally conquer the Archdemon atop Denerim's highest tower.

Their leader killed, the Darkspawn army retreats from Denerim, marking the end of the Fifth Blight. The story ends with a ceremony attended by Ferelden citizens, where the Warden and their companions are honoured for saving the kingdom. Lastly, a slideshow epilogue details the ramifications of the Warden's choices, including the future of Ferelden, any rumours, and the fates of his or her companions. Design[ edit ] Dragon Age: Origins in July , alongside a new trailer for the game.

The team chose a "fantasy" setting because Dan Tudge, the game's director, thought that BioWare was at its best in the fantasy genre. There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being "ridiculous", leading to six stories being finalized.

Their creation also took far longer than other characters. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a "blunt" person who always resists her mother. Finding a suitable voice actor for Morrigan took the most time of any character.

Greg Zeschuk , another co-founder of BioWare, described the fantasy of Dragon Age as in between the high fantasy of J. Tolkien 's works and the low fantasy of works by George R. The goal was a "dark heroic fantasy" that would suit the taste of any fan of the genre.

While elves are often described as a race of high prestige in fiction, Dragon Age: Origins presents them as slaves of humans, labelled as second-class citizens who resent the human race. This extended to the gameplay, where the player can choose to discriminate against other races and can experience discrimination from others based on their choices.

We don't strive for gratuitous content. But we also ask the teams to choose a direction and then run with it. That was their choice. That's how they wanted to depict the romantic liaisons in the game, so that's what we did.

Origins BioWare recognized that non-linear choices are an element unique to video games in the entertainment industry. Zeschuk called the sheer number of choices in the game "big" and "impactful", and the team designed many of those to be emotional and create a more personal experience for the player. This vision challenged the team to balance many key aspects, such as the amount of dialogue and animation in each cutscene, to create a believable scenario for players.

Muzyka added that it was an artistic choice and a decision made by the team, not the publisher Electronic Arts. The characters a player meets, items they collect, and quests they receive and complete may be different, leading to a completely different experience. He also considered the ways a player explores the world and discovers new areas as an exploration narrative. As each player had a different experience, they hoped that those players would collaborate to expand upon their knowledge of the world.

To that effect, the team built a community site as an online social environment for players to communicate. The soundtrack was recorded by the performance of a piece orchestra, recorded twice and merged to sound like an piece orchestra. Mark Darrah, the executive producer of BioWare, described the cast of characters the largest of any of their games at that time and hoped that using celebrities would add a layer of depth and complexity to the characters.

To that end, the team decided to map six different actions together, and allow players to customize the arrangement. The team partnered with Edge of Reality to develop the console versions of the game. The Collector's Edition came in a SteelBook with different artwork. Like the standard edition, the Collector's Edition included a redemption code to obtain the Stone Prisoner and Blood Dragon Armor DLC for free, but also featured three additional exclusive in-game items, a bonus disc containing a making-of documentary, concept art, trailers, the game's original soundtrack, and a cloth map of Ferelden.

Players can use these tools to craft new campaigns, quests, cinematics, and lip-syncing. Bad Company 2 and Spore for a limited time.

Video by theme:

Morrigan Romance: Dragon Age Origins [complete]



Dragon age origin morrigan sex video

Gameplay[ edit ] Dragon Age: Origins is a role-playing game. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the Archdemon and save the world from a disastrous event called the Blight. Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class. The combination of class and race determines which of six different origin stories the player experiences: These companions are normally controlled by artificial intelligence , with behaviour that the player can adjust through the "Tactic" menu, but the player also has the option to switch between characters and is able to issue orders to them in real-time or pause the game to queue up actions.

Using a third-person perspective , the combat in Origins is largely similar to BioWare's previous game, Star Wars: Knights of the Old Republic. The player and any companions in their party engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy.

Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time. Each time the player levels up, they receive three points to spend on the character's six attributes. Strength inflicts more damage, dexterity helps evade attacks more often, willpower increases stamina, magic increases spell damage or magic defence, cunning improves combat tactics, and constitution helps withstand attacks.

A dialogue tree offers several dialogue options for the player to select. It can also be used to persuade or intimidate other characters. Some gifts, if given to the right character, start a cutscene and can even unlock a quest. A high approval rating improves a companion's morale and gives bonuses to their combat abilities.

Demonic creatures called the Darkspawn dwell within the Deep Roads, an underground highway system created by the dwarves long ago, deep beneath the surface of Thedas. Every few hundred years, the Darkspawn swarm the surface world in a movement known as a Blight. Ever since the first Blight, Thedas has relied on the legendary order of warriors known as the Grey Wardens to drive the Darkspawn back.

Origins begins on the eve of Thedas's fifth Blight. Thedas is a world in which race and class combine to determine social class. Elves are often viewed as second-class citizens by humans, while human nobles are treated with respect.

Mages, on the other hand, are cloistered by the Chantry: Apostate mages, who live outside the Chantry's control, are considered extremely dangerous, and the Chantry has a militant wing, the Templars, to seek them out and subdue them by any means necessary.

Dwarves live in the Deep Roads, their kingdom a shadow of what it once was before the first Blight. Their society is rooted in tradition and a rigid caste system. Origins is the player-controlled character, whose biography and combat specialization are determined by the race and class chosen at the start of the game. While the player can choose his or her avatar's first name, the character is usually referred to as "The Warden" by other characters and the game's narration.

Many of the game's non-player characters NPCs are companion characters, who appear throughout the game and may volunteer their services. Companions include Alistair, a reluctantly heroic Grey Warden with a sarcastic wit; Morrigan, a sultry but cynical dark mage who has little regard for authority or social mores; Leliana, an ex-member of Ferelden's Chantry whose optimistic and virtuous demeanor belies an aptitude for espionage and combat; Sten, a proud but stoic warrior of the militaristic Qunari people who often questions human ways; Oghren, a brutal dwarven warrior whose love of alcohol is only matched by his penchant for violence and loyalty to his friends; Wynne, an Elder Mage of the Circle, a maternal figure to the party and a powerful healer; Zevran, a rakish elven assassin who is fond of treasures, sex and innuendo; and a loyal Mabari War Hound, which the player can name and use for scouting and combat.

In the DLC, Shale, a sarcastic Golem with a mild ornithophobia who was a female dwarf in her prior life, is also available. Outside of companion characters, NPCs significant to the Origins plot include Duncan, the Grey Warden who recruits the player; King Cailan, Ferelden's naive but courageous leader and son of the legendary King Maric; Queen Anora, Cailan's young, politically-savvy wife, with a commanding personality that is somewhat offset by her ambition and ruthlessness; and Flemeth, Morrigan's mother, who appears to be a harmless old woman, but in truth is an infamous dark witch of Fereldan legend.

The faceless Darkspawn horde is led by the Archdemon Urthemiel, supposedly one of the Old Gods of the Tevinter Imperium incarnated in the form of a powerful and corrupted dragon with total control over the darkspawn. The game's other main antagonists are Teyrn Loghain Mac Tir, father of Queen Anora, a once-respected war hero gone mad with ambition and paranoia; and Rendon Howe, the amoral and corrupt Arl of Amaranthine who allies with Loghain to further his own ambitions.

Loghain can be recruited as a "secret companion," but doing so will cause Alistair to leave the Warden. Plot[ edit ] One of six predetermined origin stories begins the game, depending on the player character 's race and class. Each story ends with the player leaving with Duncan, the commander of Ferelden's Grey Wardens who, seeking new recruits, selects the player as a potential candidate.

The two journey to Ferelden's southern fortress, Ostagar, to join Cailan, the King of Ferelden, and his father-in-law Loghain, a legendary general. The three leaders plan to attack the encroaching Darkspawn to stop a new Blight from overwhelming Ferelden.

Duncan senses the influence of an Archdemon, a god-like Dragon that commands the Darkspawn, which makes this the first true Blight in over years. Duncan emphasizes the importance of defeating the Blight before it can gain enough momentum to threaten the rest of Thedas. Duncan initiates the player into the Grey Wardens through a dangerous ritual called the Joining, which involves imbibing Darkspawn blood.

The recipient, if they survive, is granted the powerful Darkspawn essence, the Taint, which gives them a rudimentary connection into their hive mind to sense them. After surviving, the player now nicknamed "The Warden" and fellow Grey Warden, Alistair, are tasked with lighting a beacon at the top of the fortress to signal Loghain's men into charging the Darkspawn horde flank.

However, upon arriving, Loghain abandons the battlefield, leaving Cailan, Duncan, and their army to be slain by the Darkspawn, who seize control of Ostagar and begin advancing into southern Ferelden. The Warden and Alistair are saved by Flemeth, a powerful witch who lives in a secluded hermitage.

Flemeth sends her daughter and apprentice, Morrigan, to accompany the Warden and Alistair in gathering a new army to combat the Archdemon and stop the Blight. In addition, Alistair reveals that he is a bastard son of King Maric Theirin, Cailan's father, making him a contender for the now vacant throne.

Meanwhile, Loghain returns to Ferelden's capital city, Denerim, to inform his daughter, Queen Anora, of Cailan's death. Loghain scapegoats the Grey Wardens for the defeat at Ostagar and demands the deaths of any survivors.

While Anora inherits her husband's authority, Loghain quickly declares himself her regent and effectively seizes control of the kingdom, swiftly becoming a brutal and tyrannical ruler determined to retain power. Ferelden's nobility rebel against him, igniting a civil war which ends in an inconclusive stalemate, allowing the Darkspawn to advance further into Ferelden unopposed. Eamon then calls a Landsmeet among the nobles of Ferelden to rally the kingdom against the Darkspawn, where the Warden or a party member defeats Loghain in a duel.

If Alistair defeats Loghain, he will then execute him. Otherwise, the Warden can either have Loghain executed or initiated into the Grey Wardens in which case he replaces Alistair as a party member and Warden. The night before the final battle, the Warden learns that a Grey Warden must slay the Archdemon in order to prevent it from releasing a demonic essence which finds a new host in the nearest Darkspawn.

The essence will be drawn to the Taint, killing the Warden in the process. Morrigan then meets with the Warden and proposes a ritual that will see her conceive a child with a Warden. The Archdemon, upon death, will instead be drawn to the child, born as a demigod with the Taint, sparing the Warden who slays it. Morrigan agrees to conceive the child on the condition that she be allowed to raise it alone.

The next day, the Warden and the newly assembled army of Ferelden gather in Denerim, fight their way through the Darkspawn horde, and finally conquer the Archdemon atop Denerim's highest tower. Their leader killed, the Darkspawn army retreats from Denerim, marking the end of the Fifth Blight.

The story ends with a ceremony attended by Ferelden citizens, where the Warden and their companions are honoured for saving the kingdom. Lastly, a slideshow epilogue details the ramifications of the Warden's choices, including the future of Ferelden, any rumours, and the fates of his or her companions.

Design[ edit ] Dragon Age: Origins in July , alongside a new trailer for the game. The team chose a "fantasy" setting because Dan Tudge, the game's director, thought that BioWare was at its best in the fantasy genre.

There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being "ridiculous", leading to six stories being finalized. Their creation also took far longer than other characters. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a "blunt" person who always resists her mother.

Finding a suitable voice actor for Morrigan took the most time of any character. Greg Zeschuk , another co-founder of BioWare, described the fantasy of Dragon Age as in between the high fantasy of J. Tolkien 's works and the low fantasy of works by George R. The goal was a "dark heroic fantasy" that would suit the taste of any fan of the genre.

While elves are often described as a race of high prestige in fiction, Dragon Age: Origins presents them as slaves of humans, labelled as second-class citizens who resent the human race. This extended to the gameplay, where the player can choose to discriminate against other races and can experience discrimination from others based on their choices. We don't strive for gratuitous content. But we also ask the teams to choose a direction and then run with it.

That was their choice. That's how they wanted to depict the romantic liaisons in the game, so that's what we did. Origins BioWare recognized that non-linear choices are an element unique to video games in the entertainment industry. Zeschuk called the sheer number of choices in the game "big" and "impactful", and the team designed many of those to be emotional and create a more personal experience for the player. This vision challenged the team to balance many key aspects, such as the amount of dialogue and animation in each cutscene, to create a believable scenario for players.

Muzyka added that it was an artistic choice and a decision made by the team, not the publisher Electronic Arts. The characters a player meets, items they collect, and quests they receive and complete may be different, leading to a completely different experience.

He also considered the ways a player explores the world and discovers new areas as an exploration narrative. As each player had a different experience, they hoped that those players would collaborate to expand upon their knowledge of the world. To that effect, the team built a community site as an online social environment for players to communicate.

The soundtrack was recorded by the performance of a piece orchestra, recorded twice and merged to sound like an piece orchestra. Mark Darrah, the executive producer of BioWare, described the cast of characters the largest of any of their games at that time and hoped that using celebrities would add a layer of depth and complexity to the characters.

To that end, the team decided to map six different actions together, and allow players to customize the arrangement. The team partnered with Edge of Reality to develop the console versions of the game. The Collector's Edition came in a SteelBook with different artwork. Like the standard edition, the Collector's Edition included a redemption code to obtain the Stone Prisoner and Blood Dragon Armor DLC for free, but also featured three additional exclusive in-game items, a bonus disc containing a making-of documentary, concept art, trailers, the game's original soundtrack, and a cloth map of Ferelden.

Players can use these tools to craft new campaigns, quests, cinematics, and lip-syncing. Bad Company 2 and Spore for a limited time.

Dragon age origin morrigan sex video

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